Application(EXE) Artworks
This category is related to all other than the frameworks listed below. These include Windows specific applications such as those made using Unity, Unreal Engine, custom .exe wrappers etc.
This same procedure applies to artworks made using Javascript/HTML5. They need to be wrapped into a Windows executable (.EXE) file to be uploaded to the platform and played on the FRAMED devices. Once example is this wrapper → FRAMED-WebGL-ThreeJS-Framework
■ Resolution
• The screen will display at W1080*H1920 pixels resolution. Please be aware of this resolution when developing your artwork.
■ Continuous Playback Time
• Any artwork application on FRAMED will be exposed to being played at maximum 24 hours for continuous playback (the device is programmed to automatically restart once a day). Please test to make sure that the artwork can be played continuously for 24 hours before submission.
• Please debug and optimize the artwork as much as possible, being careful of memory leakage.
• If we detect any malfunctions after the artwork has been released to the public, the artist will be responsible for modifying/updating the artwork as per the license contract. Please review the details the article 4-1 of the contract.
■ Artwork Submission
• Please submit all files listed below in one folder .zip file (in the root, no subfolders except for other related project files). Watch this video.:
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Main file must be named "main.exe".
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Export as 32bit application
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All other related files (SWF/text/images/sound)
• Specify file locations as relative paths.
• Do not include fullscreen commands (fscommand (“fullscreen”, “true”). This will be done automatically on the FRAMED device.
■ Framework Specific Issues
Updated about 5 years ago